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Correct serialization type flag will not be resent to Perforce if binary...
How to reproduce: 1. Open attached project ("CreateAssetsAndTestImport.zip") 2. Click Game Object/Create Main Asset (Text) 3. Check ... Read more
[iOS] Mobile Bumped Diffuse shader doesn't reflect animated light blinking
To reproduce: 1. Open users attached project "LightAttnTest.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. Observe as ... Read more
[IAP] Editor crashes when updating/installing/importing IAP plugin
How to reproduce: 1. Open attached OC project "Hit_The_Orb" 2. Open Services tab and add project to organisation 3. Enable and Impor... Read more
Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce: 1. Open attached project "map" 2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain 3. In Inspector t... Read more
Particle system Allow Roll = false causes particle to roll when viewed a...
How to reproduce: 1. Open attached project 2. Open AllowRoll repro Scene 3. Enter the Play Mode 4. Modify Main Camera X and Y rotati... Read more
UnityMain crash when running a build
Steps to reproduce: 1. Open project attached by QA ("case_1142156-Mooj_smallrepro.zip") 2. Build and run on Windows 3. Crash Reprod... Read more
[WebGL] Webcam does not stream on WebGL player.
Webcam does not stream on WebGL player. Steps to repro: 1. Open the attached project. 2. File > Build Settings > Select WebGL platf... Read more
Two ShaderCompilerTests hitting asserts on reflection callbacks
HLSLcc_ImageBuffers and HLSLcc_ConstantBufferReflection native compiler tests are hitting asserts in reflection callbacks on debug b... Read more
A different track's bound GameObject box is highlighted when clicking a ...
How to reproduce: 1. Open the attached project "case_1141836-TimelineBoundObjectBoxHighlightIssue.zip" and scene "SampleScene" 2. Se... Read more
Crash on UnityEngine.SetupCoroutine:InvokeMoveNext when calling Coroutin...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Press Play 4. Wait till unity crashes 5. If ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller