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[XR][Android] ScreenCapture.CaptureScreenshot images are upside down (y ...
Stereo screen captures on Android players are upside down (legacy renderer). Jira ticket for this: https://jira.hq.unity3d.com/brow... Read more
[Windows][DualShock] A plugged-in DualShock gamepad keeps sending Accele...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/494 Though the constant input value change doesn't cause problem n... Read more
[Windows][Keyboard] When using Mac Magic Keyboard, "=" in the numpad is ...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/25 Repro: 1. Download Package and Project at: https://github.com/U... Read more
[XR] [OpenVR] Controllers disconnected -> cancelled state on all control...
Steps to Reproduce: - Set up a Vive - Editor 2019.1.0b8 - project is https://github.com/Unity-Technologies/InputSystem stable branch... Read more
[UI] When drag & drop a Composite binding to another Action, only the ti...
Repro: 1. Download package and project at: https://github.com/Unity-Technologies/InputSystem 2. Open SimpleControls.inputaction at A... Read more
Only a part of all light tubes are rendered when using the HDRP
How to reproduce: 1. Open the attached project 2. Go to Project tab -> Scenes and open 'Test 1' scene 3. Play the Scene. Compare Sce... Read more
Texture2D Copied from RenderTexture is displayed incorrectly when Resolu...
How to reproduce: 1. Open the "TestScene" Scene in the attached "Texture Res Bug Report.zip" Project 2. Enter the Play Mode 3. In th... Read more
[UI Elements] "Array element out of bounds" exception thrown on undoing ...
[UI Elements] "Array element out of bounds" exception thrown on undoing or redoing a change in float array field. Refer to the video... Read more
[MacOS] Transparent shader not rendered the same in Build as in Scene/Ga...
Steps to reproduce: 1. Open original project "shader_bug_onMacBuild.zip" 2. Open "Test Scene 1" 3. Observe how shader supposed to be... Read more
Overflow doesn't work when used with UI Elements
How to reproduce: 1. Open attached project 2. Open the test window in 'Overflow/Open Window' 3. Toggle between Visible and hidden 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI performance degradation when a graph asset has hidden VisualElements
- The CaptureScreenshot method scales UI incorrectly when using an orthographic camera and both superSize and canvas planeDistance are above 1
- URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided
- [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8
- The Console window is not cleared when scripts are recompiled and the "Clear on Recompile" option is enabled