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[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac 2) Add a subsurface scattering material 3) Enable the high quality in the HD asset Read more
[HDRP] Undo color change while picker is open produces a warning
On 8.2.0 and 10.0.0 Unity 2020.1.0b16 and 2020.2.0a18 1) Select a material and edit the base color (dont close the color picker) 2... Read more
Assets are referenced by ManagedStaticReferenced when Scene is unloaded ...
How to reproduce: 1. Open the attached 'UiMaskBug.zip' project 2. Open 'Empty Scene' Scene 3. Enter Play Mode 4. Press 'Load' button... Read more
Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc wh...
How to reproduce: 1. Open attached project "Case1256213_reloadWindow.rar" 2. Select "SimpleMaterial" Material 3. Click on the triple... Read more
Texture doesn't support 64-bit precision when its Texture Type is set to...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. In the Game View, observe the... Read more
Editor throws warning when adding a Scriptable Object as a sub asset usi...
How to reproduce: 1. Open attached project "case1262293.zip" 2. Select "MainAsset" in the Project window 3. Click the "Add" button i... Read more
Textures become gray when they are converted with Graphics.ConvertTexture
How to reproduce: 1. Open user's attached "BugReport_GraphicsConvertTexture.zip" project 2. Open Assets/Textures folder 3. Observe t... Read more
[UX] The node window does not disappear when focus is lost.
Repro steps: 1. Open the VFX Window 2. Press space to open the node menu 3. Click away 4. Observe the node window does not close. E... Read more
[URP] Non matching Profiler.EndSample error is thrown in the Editor when...
Reproduction steps: 1. Open the attached user's project "Package Upgrade.zip" 2. Turn on the Profiler recording and set it to Editor... Read more
[URP] Editor crashes on ScriptableBatchRenderer::RenderMultipleMeshes wh...
How to reproduce: 1. Create a new URP Template project 2. Set the used Graphics API to OpenGLES3 3. Right-Click in the project view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Styles are not applied to Underline and Strikethrough when TextMeshPro text without tags is used
- Scene View selection is broken when there are multiple GameObjects that draw Gizmos
- Random Number Operator in a child System only has set limited seeds for particle spawning in a visual effect when entering the Play Mode
- Blender FBX file import triggering incorrect errors
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used