Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1
2020.2
2020.2.0a14
Issue ID
1256213
Regression
Yes
Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window
How to reproduce:
1. Open attached project "Case1256213_reloadWindow.rar"
2. Select "SimpleMaterial" Material
3. Click on the triple dot button next to the Material preview's header at the bottom of the Inspector
4. Select "Convert to Floating Window"
5. Click on the triple dot button on the newly opened window's header
6. Select "Reload Window"
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2020.1.0a22, 2020.1.0b16, 2020.2.0a18
Not reproducible with - 2020.1.0a21
First 4 lines of stack trace:
ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc
UnityEditor.ActiveEditorTracker:Internal_GetActiveEditorsNonAlloc (UnityEditor.ActiveEditorTracker,UnityEditor.Editor[])
UnityEditor.PropertyEditor:Update ()
UnityEditor.HostView:SendUpdate ()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment