Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1
2020.2
2020.2.0a14
Issue ID
1256213
Regression
Yes
Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc when reloading Material preview floating window
How to reproduce:
1. Open attached project "Case1256213_reloadWindow.rar"
2. Select "SimpleMaterial" Material
3. Click on the triple dot button next to the Material preview's header at the bottom of the Inspector
4. Select "Convert to Floating Window"
5. Click on the triple dot button on the newly opened window's header
6. Select "Reload Window"
Expected result: Editor does not crash
Actual result: Editor crashes
Reproducible with - 2020.1.0a22, 2020.1.0b16, 2020.2.0a18
Not reproducible with - 2020.1.0a21
First 4 lines of stack trace:
ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc
UnityEditor.ActiveEditorTracker:Internal_GetActiveEditorsNonAlloc (UnityEditor.ActiveEditorTracker,UnityEditor.Editor[])
UnityEditor.PropertyEditor:Update ()
UnityEditor.HostView:SendUpdate ()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MouseButton(0) loses click state when using Device Simulator and enabling "Any iOS Device" in Unity Remote
- [Linux] "Sending message header failed (11)" Warning in Console when opening or closing Standalone Profiler
- [Backport] MacOS Targetsupport Installers for Linux overwrite their content
- [Backport] Scheduled items, asynchronous tasks, and Update() are not run when EditorWindow is opened using ShowModalUtility()
- [Backport] [UWP] Not adding NET_STANDARD_2_0 define
Add comment