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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
8.2.0
Issue ID
1262692
Regression
No
[HDRP] Enabling High quality Subsurface Scattering makes material render black on Mac
1) Open an HDRP project on Mac
2) Add a subsurface scattering material
3) Enable the high quality in the HD asset
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Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
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Resolution Note:
We need a publicly available driver fix to macOS 10.15 and earlier that addresses this (works fine on macOS Big Sur).