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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
8.2.0
Issue ID
1262692
Regression
No
[HDRP] Enabling High quality Subsurface Scattering makes material render black on Mac
1) Open an HDRP project on Mac
2) Add a subsurface scattering material
3) Enable the high quality in the HD asset
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Latest issues
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- Error "InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings." is present when using UI Toolkit and New Input System
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Resolution Note:
We need a publicly available driver fix to macOS 10.15 and earlier that addresses this (works fine on macOS Big Sur).