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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
8.2.0
Issue ID
1262692
Regression
No
[HDRP] Enabling High quality Subsurface Scattering makes material render black on Mac
1) Open an HDRP project on Mac
2) Add a subsurface scattering material
3) Enable the high quality in the HD asset
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Resolution Note:
We need a publicly available driver fix to macOS 10.15 and earlier that addresses this (works fine on macOS Big Sur).