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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
8.2.0
Issue ID
1262692
Regression
No
[HDRP] Enabling High quality Subsurface Scattering makes material render black on Mac
1) Open an HDRP project on Mac
2) Add a subsurface scattering material
3) Enable the high quality in the HD asset
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
We need a publicly available driver fix to macOS 10.15 and earlier that addresses this (works fine on macOS Big Sur).