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MenuItem is executed more than once when multiple objects are selected
How to reproduce: 1. Open attached project 2. Open SampleScene 3. In Hierarchy view, make none of object is selected and run "My Tes... Read more
[Perforce] HDRP Volume profile can't be checked out via the Hierarchy In...
How to reproduce: 1. Create a new HDRP project 2. Set it up to use Perforce's version control 3. In the Hierarchy Window create an e... Read more
The Prefab Editing Environment skybox and light data are ignored when en...
How to reproduce: 1. Open the user's project 2. Open Scenes > Bug 3. Select "Cube (1)" and enter Prefab Mode Expected result: Prefa... Read more
[Perforce] Changes to the VFX graph can be made without checking out the...
1. Create a new HDRP Project and add the Visual Effects package to it 2. Set it up to use Perforce's version control 3. In the Proje... Read more
Material.SetConstantBuffer is not utilized when project built
To reproduce: 1. Open user's attached project ("Report") 2. Play the project in the editor -- Cubes are colorful 3. In PlayerSetting... Read more
[Android] Application.Quit and Application.Unload crashes the app on And...
How to reproduce: 1. Open the attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build and run on device 4. Press Q... Read more
[ShaderGraph] Scene Depth and Scene Color nodes don't work when used in ...
Reproduced in SRP master of 4/12/19, 2019.3.0a1 New repro steps: - Create graph - Create scene color node - Connect scene color no... Read more
Continuous speculative rigidbody getting stuck on mesh collider
Steps to reproduce: 1. Open original project "PhysicsBugReport.zip" 2. Open "MainScene" scene 3. Enter Play mode 4. Compare "Contini... Read more
Focus plane does not change according to scene objects in Stereo Display...
Steps to reproduce: 1. Download and open the attached project on a PC with a 3D Display capable monitor 2. Build for Standalone 3. R... Read more
[Android] Only part of Static Splash Image is visible on load when Splas...
How to reproduce: 1. Open attached Unity project 2. Build and run on a device Expected result: Whole splash screen Image is visible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller