Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a1
2019.2.0a1
Issue ID
1136159
Regression
No
Material.SetConstantBuffer is not utilized when project built
To reproduce:
1. Open user's attached project ("Report")
2. Play the project in the editor
-- Cubes are colorful
3. In PlayerSettings, switch to use OpenGLCore
-- Cubes are black
Expected: Cubes are colorful
Actual: Cubes are black
Reproduced with: 2019.1.0b7, 2019.2.0a8
Note:
Could not test with 2017.4, 2018.3, due missing definitions in "ComputeBufferType"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Resolution Note:
OpenGL is not supported for SetconstantBuffer so far. Use SystemInfo.supportsSetConstantBuffer to check the cap.