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[UI] World space buttons don't work when moved in FixedUpdate
The EventSystem is updated in Update, after FixedUpdate. So if you have world space buttons that are moved in FixedUpdate (attached ... Read more
NullReferenceException when pressing Play with the Sprite Editor open, o...
NullReferenceException when pressing Play with the Sprite Editor open, on OSX See attached gif 1. Open attached project 2. Expand ... Read more
[Mono] Not switching to full .NET compatibility for plugins that require...
When plugins require .NET 2.0, but .NET 2.0 Subset is selected in the Player Settings, Windows builds result in unhandled exception ... Read more
"Register Undo object is not a ScriptableObject" when moving the sprite'...
"Register Undo object is not a ScriptableObject" when moving the sprite's pivot in Sprite Editor after exiting Play See gif below ... Read more
VideoPlayer Prepare call gets stuck without completing
Steps to reproduce: 1. Open "test" scene in attached project 2. Press Play 3. Observe console, it only shows "Prepare started" 4. O... Read more
Precision is significantly lower with ImageEffectTransformsToLDR in 5.6 ...
When using a post-effect that relies on ImageEffectTransformsToLDR, a lost precision on lower intensity values is seen. Steps to r... Read more
Crash in VRCapture.VRCaptureVideo:LibVideoCaptureAPI_SendFrames when Cap...
To reproduce: 1. Open attached project (test.unitypackage); 2. Open "test" scene; 3. Enter Play Mode. Expected result: Editor does... Read more
Crash while instantiating prefabs w/ physics
Steps to reproduce: 1) Download and open attached project "NewtonVRCrash.zip" 2) Open and play scene "bug3" 3) Wait a bit Actual re... Read more
Video player with URL link to the video does not play it in built project
To reproduce: 1. Open users attached project. 2. Open videoplayer scene 3. Create a folder in your PCs local disk and put there vide... Read more
[Regression] Gameobject is not focused in the Scene View after double-cl...
Steps to repro: 1. Open attached project and 't1' scene; 2. Double-click any gameobject in the Hierarchy (e.g. 'Cube', 'Main Camera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP