Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.5.0f3
Issue ID
880158
Regression
No
Crash while instantiating prefabs w/ physics
Steps to reproduce:
1) Download and open attached project "NewtonVRCrash.zip"
2) Open and play scene "bug3"
3) Wait a bit
Actual result: Crash
Expected: Rockets keep spawning with no crash
Tested and reproduced on:
Windows 10
Unity 5.5.0f3, 5.6.0f3, 2017.1.0b1
Could not test prior due to non-existant dependencies
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment