Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.6.0f3
Issue ID
899680
Regression
Yes
VideoPlayer Prepare call gets stuck without completing
Steps to reproduce:
1. Open "test" scene in attached project
2. Press Play
3. Observe console, it only shows "Prepare started"
4. Open Test.cs
5. At the bottom of the Awake method, comment out the Prepare call and leave only the Play call
6. Prepare gets automatically processed before Play activates and console shows "Prepare finished"
Expected outcome: When calling Prepare() separately, videoPlayer preparation is initiated and finished.
Actual outcome: When calling Prepare() separately, videoPlayer does not initiate preparation, the call gets stuck in some sort of "Limbo" until something wakes it up.
Reproduced on 5.6.0f3, 5.6.0b8
Regression introduced in 5.6.0b5
Works fine on 5.6.0b3, 5.6.0b4
Note: Strangely, when in Play mode and the Prepare method has been called, but not resolved, it can be woken up by either selecting some window active other than the Unity editor or pressing the Frame skip button a couple of times (The one next to the pause on the editor :D )
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment