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Votes
0
Found in
5.4.4p1
Issue ID
900222
Regression
No
[UI] World space buttons don't work when moved in FixedUpdate
The EventSystem is updated in Update, after FixedUpdate. So if you have world space buttons that are moved in FixedUpdate (attached to a vehicle moved by physics etc) and a camera with its position updated in Update or LateUpdate etc then the raycasts from the mouse clicks will miss the buttons on most frames.
Steps to reproduce:
1. Open User's attached project
2. Play scene "Test"
3. Try to push the button
Expected result: Button click is registered and a message appears in the Console.
Actual result: Button click is missed.
Reproduced with: 2017.1.0b1, 5.6.0f3, 5.5.3f1, 5.4.5f1
Note: If FixedUpdate is changed to Update, void ButtonClicked() catches button click.
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