Search Issue Tracker
By Design
Votes
0
Found in
5.4.4p1
Issue ID
900222
Regression
No
[UI] World space buttons don't work when moved in FixedUpdate
The EventSystem is updated in Update, after FixedUpdate. So if you have world space buttons that are moved in FixedUpdate (attached to a vehicle moved by physics etc) and a camera with its position updated in Update or LateUpdate etc then the raycasts from the mouse clicks will miss the buttons on most frames.
Steps to reproduce:
1. Open User's attached project
2. Play scene "Test"
3. Try to push the button
Expected result: Button click is registered and a message appears in the Console.
Actual result: Button click is missed.
Reproduced with: 2017.1.0b1, 5.6.0f3, 5.5.3f1, 5.4.5f1
Note: If FixedUpdate is changed to Update, void ButtonClicked() catches button click.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Add comment