Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X
Votes
1
Found in
5.6.0f3
Issue ID
900255
Regression
Yes
Precision is significantly lower with ImageEffectTransformsToLDR in 5.6 and newer
When using a post-effect that relies on ImageEffectTransformsToLDR, a lost precision on lower intensity values is seen.
Steps to reproduce:
1. Open User's attached project
2. Press Play
Result: a precision on lower intensity values is lost.
Reproduced with: 2017.1.0b, 5.6.0f3.
Not reproduced with: 5.5.3f1, 5.4.5f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment