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[Metal] Texture2D.GetNativeTexturePtr creates a new texture and returns ...
To reproduce: 1. Open project attached by the user 2. Open "MainScene" scene 3. In Edit->Project Settings -> Player enable Metal sup... Read more
In Playmode object with "Playable Director" jumps back to starting posit...
To reproduce: 1. Open attached project "TimelineKilling.zip". 2. Open "Test" scene. 3. Open Timeline window. (Happens only if Timeli... Read more
The camera is moving near the object in Editor, however, in the built ap...
Reproduction steps: 1. Open the attached project "Repro Hunting world.zip"; 2. Open the scene "AnimalSelection" and enter Play mode;... Read more
Shader.EditorCompileVariant in 2017.1 takes more time than in 5.6 on la...
To reproduce: 1. Open project(link in edit) on 2017.1.0f3 2. Open profiler 3. Play 'Stage 1 mechanical' scene (use WASD and mouse bu... Read more
Changing Brush color and selecting a Grid Object, changes its color to t...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. "Window" -> "Tile Palette" 4. Select "Wall Brush" ins... Read more
Projector shadows appear broken in Editor Mode, but corrects in Play Mode
How to reproduce: 1. Download attached project file attached by QA and open "Basic" scene 2. Click on SoftShadowProjector -> SoftSha... Read more
Need to save the scene to save changed colors if the color change was do...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. Navigate through the Project window to "Resources" ->... Read more
Adding a new script, called "Status", to the game object via AddComponen...
To reproduce: 1. In a new project, select Main Camera in the Hierarchy 2. In the Inspector, press Add Component -> New Script 3. Na... Read more
Intensity of decoded directional lightmap vs. realtime light on a normal...
Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more
OnPreRender and OnPostRender get called when clicking on the game view o...
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Press play 4. Press pause 5. Click on the Game view/resize win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled