Search Issue Tracker
Not Reproducible
Votes
2
Found in
2017.1.0a1
2017.1.0f3
Issue ID
931625
Regression
Yes
Shader.EditorCompileVariant in 2017.1 takes more time than in 5.6 on large projects
To reproduce:
1. Open project(link in edit) on 2017.1.0f3
2. Open profiler
3. Play 'Stage 1 mechanical' scene (use WASD and mouse button for contol)
4. Notice that sometimes editor has 0.5-2 seconds 'hiccups'
5. Repeat these steps with 5.6.2f1 or 5.6.2p3
Expected vs actual: on 5.6 'hiccups' are always 20-70ms smaller than on 2017.1 or 2017.2
Reproduced: 2017.1.0f2-f3, 2017.2.0b2
Not reproducible: 5.6.2f1, 5.6.2p3
Regression introduced 2017.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
shihui142857
Dec 18, 2018 08:25
2017.4.14f1 ----- cause 100 ms in deep profile
Spiral-Organ
Nov 30, 2017 06:39
Present on Unity 2017.3.0b7 as well. Causes very extreme lag spikes (pauses) for a split second. Can be very disorienting to players in a mouse orbit HUD game,