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[iOS] [OpenGLES3] Multi-Display causes a crash on UnityFramework`GfxFram...
How to reproduce:1. Build the "Multi-DisplayTest.zip" project for iOS with openGLES3 Graphics API2. Connect extra screen to iOS devi... Read more
[iOS] [OpenGLES2] Multi-Display causes a crash on UnityFramework`GfxFram...
How to reproduce:1. Build the "Multi-DisplayTest.zip" project for iOS with openGLES2 Graphics API2. Connect extra screen to iOS devi... Read more
[ShaderGraph] Changing precision of SG with SubGraphs that still use the...
Reproduced in SRP master of 5/28/19, 2019.3.0a5. 1) Open up the attached SubGraphs.zip inside a SG project pointing to master.2) Ope... Read more
GameObject with Cloth Component is rising upwards when GameObject is rot...
How to reproduce:1. Open user-supplied project2. In Hierarchy select "NotRotated" GameObject3. Rotate the GameObject 90 degrees on t... Read more
[WebGL] UI loses Assembly Reference when building a project with FaceBoo...
Steps to reproduce:1. Open users attached project "SpaceShooter2019-30a7.zip"2. Open "MainMenu" scene3. Notice the console errors re... Read more
[Mac Editor] EditorWindow.focusedWindow returns null when not focused on...
How to reproduce:1. Open the attached project2. Open "SampleScene"3. Click on the Scene View to focus it (observe the "UnityEditor.S... Read more
[Linux] Burst compiler fails when building Windows player
To reproduce:1) Create a new project2) Add a Burst package to project3) Build a windows player Result: You get errors that Burst Com... Read more
[Linux] Sticky Keys do not work in the Editor
How to reproduce:1. Open the attached project 'ctrl_test.zip'2. Make sure Sticky Keys are on3. Enter Play mode4. Press Left Control ... Read more
Timeline Animation skips sampling when an Animation has a sharp transiti...
Steps to reproduce:1. Open users attached project "ScalingFrameLate.zip"2. Open "SampleScene"3. Select "Head" GameObject4. In the Ti... Read more
Crashes on Transform::GetPosition when Prefabs connected with Hinge Join...
How to reproduce:1. Open attached project (test.zip)2. Select both WallRevision and WallRevision (1) at the same time3. Duplicate us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open