Search Issue Tracker
By Design
Votes
1
Found in
2018.4.0f1
2019.1.0b2
2019.2.0a1
2019.2.0f1
2019.3.0a1
Issue ID
1173438
Regression
No
[Linux] Burst compiler fails when building Windows player
To reproduce:
1) Create a new project
2) Add a Burst package to project
3) Build a windows player
Result: You get errors that Burst Compiler failed running. Build succeeds in 2018.4 and 2019.1 and executables are made; but fails in 2019.2 and 2019.3
Reproduced in 2018.4.0f1, 2019.1.0b2, 2019.3.0a11
Comments (2)
-
shubhamswaraj2021
Aug 18, 2020 16:00
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
-
Sab_Rango
Jan 27, 2020 02:23
Good to see somebody announced this!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
Resolution Note:
https://docs.unity3d.com/Packages/com.unity.burst@1.1/manual/index.html#standalone-player-support