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[Android] [Vulkan] Application freeze using Vulkan graphics API
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure that Vulkan is the only Graphics API in the Player ... Read more
Carving Navmesh can break AI path and there is no way to detect that
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "test1.unity" 3. Enter Playmode Expected result: when p... Read more
[macOS] Undocked editor window headers go out of screen when macOS menu ...
How to reproduce: 1. Go to System Preferences > General and check the 'Automatically hide and show the menu bar' option 2. Create a ... Read more
NotImplementedException when calling XmlSerializationReader.ReadString (...
To reproduce: 1. Open users attached project "XGEN.zip" 2. Build for iOS 3. Deploy Xcode project to iOS device 4. Press button "Load... Read more
[Shaders][GLSL ES2] Shader compiler emits "switch"
Repro steps: 1. Downlaod this project 2. Load it up in Unity Editor 2019.1.0a11 3. Open Package Manager Window and notice that you c... Read more
Deleting a Dropdown List while it is open breaks other UI Objects
How to reproduce: 1. Open the user-submitted project ("UIDropdownFreeze.zip") and open the "main" scene 2. Enter Play mode and hover... Read more
[tvOS] AppleTV target module can't be found when it's installed and can'...
Steps to reproduce: 1. Create new Unity project with Unity that has AppleTV target installed 2. Open Build Settings window (CMD+SHI... Read more
[Android] VideoPlayer videos not working with transparency on Android < ...
Steps to reproduce: 1. Open attached project 2. Build & Run to an Android device Expected result: VideoPlayer videos should be wor... Read more
Unity crashed while idling in the Editor
I was reporting another bug when Unity crashed. To reproduce this: 1. Download this attached project 2. Open Cat's sushi scene 3. ... Read more
Tilemap Grid object gets deselected and prevents further painting when p...
How to reproduce: 1. Open the user-submitted project ("Builder Bash Prototype.zip") 2. In the Hierarchy window select the "Grid" obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object