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Fixed in 2019.1.X

Fixed in 2018.4.X, 2019.2.X



Found in



Issue ID




Unity crashed while idling in the Editor



I was reporting another bug when Unity crashed.

To reproduce this:
1. Download this attached project
2. Open Cat's sushi scene
3. Leave it idling for a few minute (took about 5 to 10 mins for me)
4. Notice the crash

I got an 100% repro on this one, but it's bit slow to reproduce.
Cannot repro in 2018.3.0f2 and 2019.1.0a10
Repro in: 2019.1.0a11 and 2019.1.0a12

Here's is the stack trace from crash:

========== OUTPUTTING STACK TRACE ==================

0x00007FF6D8500D0F (Unity) CalculateVersionHash
0x00007FF6D8500DDD (Unity) CalculateVersionHash
0x00007FF6D8500DDD (Unity) CalculateVersionHash
0x00007FF6D85093BF (Unity) GetAssetMetaInfo
0x00007FF6D88D0012 (Unity) UnityEngine::Analytics::ProjectInfoUpdater::UpdateFromAsset
0x00007FF6D88C81A4 (Unity) UnityEditorAnalytics::LookForProjectChanges
0x00007FF6D88C83D0 (Unity) UnityEditorAnalytics::OnEditorAnalyticsTickStatic
0x00007FF6D73BF551 (Unity) CallbackArray::Invoke
0x00007FF6D8154DB9 (Unity) Application::TickTimer
0x00007FF6D8439393 (Unity) MainMessageLoop
0x00007FF6D844354E (Unity) WinMain
0x00007FF6DAF1BB5E (Unity) __scrt_common_main_seh
0x00007FFF2DEF3034 (KERNEL32) BaseThreadInitThunk
0x00007FFF2F351471 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

Comments (5)

  1. shubhamswaraj2021

    Aug 18, 2020 05:27

    good one <a href="">lyricsauto</a>

  2. Fatswallow

    Jun 19, 2019 14:32

    Happens when trying to build assetbundle including missing nested prefab. find missing prefab from your project and fix it, and you're good to go. if your project is big and you have 1000+ prefab in your project, well, good luck finding them.

  3. pikpok_megan

    May 27, 2019 23:17

    Also seeing the same issue as Watsonsong in 2018.4.0f1. Specifically when calling BuildPipeline.BuildAssetBundles with the force rebuild option.

  4. watsonsong

    May 27, 2019 13:09

    I met a similar crash in unity 2018.4. Please merge this fix into 2018, thankssss~~

    0x0000000141EE9603 (Unity) CalculateVersionHash
    0x0000000141EE971D (Unity) CalculateVersionHash
    0x0000000141EF144E (Unity) GetAssetMetaInfo
    0x0000000140D55AEE (Unity) AssetBundleHashesEqual
    0x0000000140D6CED4 (Unity) CalculateAssetBundlesToBeBuilt
    0x0000000140D5A573 (Unity) BuildAssetBundlesInternal
    0x0000000140D59E37 (Unity) BuildAssetBundles
    0x000000014228D07E (Unity) BuildPipeline::BuildAssetBundlesInternal
    0x000000014228D74D (Unity) BuildPipeline_CUSTOM_BuildAssetBundlesInternal
    0x000000001C0685BB (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildAssetBundlesInternal (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    0x000000001C068283 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:448] UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    0x000000001C067F6B (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\BuildPipeline.bindings.cs:437] UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)

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