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Fixed in Unity 2019.1

Votes

4

Found in

2019.1.0a12

Issue ID

1108314

Regression

Yes

Unity crashed while idling in the Editor

Analytics

-

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Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

I was reporting another bug when Unity crashed.

To reproduce this:
1. Download this attached project
2. Open Cat's sushi scene
3. Leave it idling for a few minute (took about 5 to 10 mins for me)
4. Notice the crash

I got an 100% repro on this one, but it's bit slow to reproduce.
Cannot repro in 2018.3.0f2 and 2019.1.0a10
Repro in: 2019.1.0a11 and 2019.1.0a12

Here's is the stack trace from crash:

========== OUTPUTTING STACK TRACE ==================

0x00007FF6D8500D0F (Unity) CalculateVersionHash
0x00007FF6D8500DDD (Unity) CalculateVersionHash
0x00007FF6D8500DDD (Unity) CalculateVersionHash
0x00007FF6D85093BF (Unity) GetAssetMetaInfo
0x00007FF6D88D0012 (Unity) UnityEngine::Analytics::ProjectInfoUpdater::UpdateFromAsset
0x00007FF6D88C81A4 (Unity) UnityEditorAnalytics::LookForProjectChanges
0x00007FF6D88C83D0 (Unity) UnityEditorAnalytics::OnEditorAnalyticsTickStatic
0x00007FF6D73BF551 (Unity) CallbackArray::Invoke
0x00007FF6D8154DB9 (Unity) Application::TickTimer
0x00007FF6D8439393 (Unity) MainMessageLoop
0x00007FF6D844354E (Unity) WinMain
0x00007FF6DAF1BB5E (Unity) __scrt_common_main_seh
0x00007FFF2DEF3034 (KERNEL32) BaseThreadInitThunk
0x00007FFF2F351471 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

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