Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.4.0f1
2017.4.16f1
2018.3.0a1
2019.1.0a4
Issue ID
1106263
Regression
No
Deleting a Dropdown List while it is open breaks other UI Objects
How to reproduce:
1. Open the user-submitted project ("UIDropdownFreeze.zip") and open the "main" scene
2. Enter Play mode and hover over the buttons, observe that they are functional
3. Open the Dropdown list and hit the X key on your keyboard to destroy the Dropdown list
4. Try hovering over/clicking the buttons again
Expected result: the dropdown list is destroyed without any issues and the buttons are still functional
Actual result: the buttons become unfunctional when the opened dropdown list is destroyed
Reproduced in: 2019.1.0a4, 2018.3.0f2, 2018.2.19f1, 2018.1.9f2, 2017.4.17f1
Not reproducible: 2019.1.0a11, 2019.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Add comment