Search Issue Tracker
Prefab Canvas's Screen Space - Overlay mode breaks Canvas in the Editor ...
How to reproduce: 1. Open the attached project ("1132706 - Prefab Canvas issues.zip") 2. Open the "Panel" prefab and add a Graphic R... Read more
UI sprites differ when one of them has transparent background, other has...
How to reproduce: 1. Open attached Unity project 2. Load scene "Gradient" Expected result: Both sprites looks the same. Actual resu... Read more
AnimationEvent isn't fired in an animationClip without keyframes when th...
How to reproduce: 1. Open the attached "case_1110125-AnimationEventNoKeyframes" project 2. Open scene "SampleScene" 3. Enter Play mo... Read more
System.Globalization.CultureInfo.CurrentCulture returns Invariant Cultur...
To reproduce: 1. Download attached project "CurrentCultureBug.zip" and open in Unity 2. Open "CultureBug" scene 3. Enter to Play mo... Read more
[HUB] Editor doesn't restart instead Hub opens up on selecting "Restart ...
Editor doesn't restart instead Hub opens up on selecting Restart Editor from popup when changing Graphics APIs. Steps to repro: 1. ... Read more
[Installer] [Windows] Files left after running Uninstaller from Editor f...
To reproduce: 1. Install Editor. 2. Go to Editor folder. 3. Run Uninstaller and proceed to the end of uninstallation. Actual re... Read more
Post-processors cause black-screen in some builds and editors
To reproduce: 1) Create a new project 2) Import the attached unity package 3) Open the ErrorScene 4) On MainCamera, enable all the c... Read more
Disabled scripts still call Awake function
To reproduce: 1. Open attached project "awakescript.zip" 2. Select "GameObject" from the hierarchy 3. Make sure that "Testing.cs" sc... Read more
Premultiply alpha is calculated incorrectly in LWRP Shader Graphs
How to reproduce: 1. Open the attached project 2. Inspect in the scene view the "Cube" GameObject Expected: Cube color is white Ac... Read more
[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)
Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"
- The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die
- Nativeplugin Vulkan image gets deleted while in use and AccessTexture returns an invalid texture causing a crash or corruption when QualitySettings.anisotropicFiltering is called
- Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
- Unable to select UI Toolkit Foldout element when using a gamepad controller