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RuntimeInitializeOnLoadMethod causes ExecutionEngineException error to b...
How to reproduce: 1. Open the attached "EmptyRamTest.zip" project 2. Build to Standalone (make sure that Development Build is checke... Read more
ASTC HDR Lightmaps clamp to 1 when editor is set to Android platform
How to reproduce: 1. Open the "lightmap" Scene in the attached "astchdr-clamped.zip" Project 2. Make sure auto baking is checked in ... Read more
[Mobile] Heap Corruption crash in a malloc when launching an application
How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Build for iOS 4. Open the ... Read more
[Android][UI] disappears on high resolution Android phones
Steps to reproduce: 1. Open user's attached project "vectorfieldgame.zip" 2. Build it to Android 3. Open it and notice there is no U... Read more
[Presets] Platform settings are not saved when they are changed in the T...
How to reproduce: 1. Open user's attached "PresetsNotEditable" project 2. Select the "TextureImporter" preset in the Project window ... Read more
Crash in Transform::GetTransformAccess() when using the logging function...
How to reproduce: 1. Open user-submitted project (837124.zip) 2. Open the Main scene 3. Enter Play Mode Expected result: the Editor... Read more
[MacOS] Hovering the mouse on ProBuilder window's buttons regains focus ...
How to reproduce: 1. Open attached project "proBuilder_0a23.zip" 2. In the Menu bar, go to Tools > ProBuilder > ProBuilder Window an... Read more
The Input System does not get re-enabled when a PlayMode input test is i...
How to reproduce: 1. Open the user-supplied project called "TestProject1251724.zip" 2. Open the "TestScene" Scene 3. Open Windows > ... Read more
[Mobile][InputSystem] IsPointerOverGameObject does not work on device wh...
Steps to reproduce: 1. Open the user's attached project "InputSystemBugs.zip" 2. Build it to Android 3. Press "Button" in the middle... Read more
Universal Render Pipeline depends on the Physics 2D built-in package but...
How to reproduce: 1. Create a new "Universal Render Pipeline" project 2. In the Editor open Package Manager window 3. Make sure that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup