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Fixed in 2020.2

Fixed in 2019.4, 2020.1



Found in





Issue ID




ASTC HDR Lightmaps clamp to 1 when editor is set to Android platform



How to reproduce:
1. Open the "lightmap" Scene in the attached "" Project
2. Make sure auto baking is checked in the Light Settings
3. Switch Build Target to Android
4. Observe the scene

Expected: HDR Lightmaps value is not clamped to 1
Actual: HDR Lightmaps value is clamped to 1 resulting in setting not being able to obtain brighter values

Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a15
Could not test with 2018.4 as the editor was spitting errors about settings being serialized with a different version

Note: does not occur when editor is on Windows or iOS platform

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a18, backported to 2020.1

Comments (2)

  1. B960947380efbdd741563ce0d8c72dac?d=mm


    Jul 02, 2020 17:40

  2. E2694350680f3ed8a2a3d0ce03ff8135?d=mm


    Jun 24, 2020 06:57

    We are about to analyze the high-end of nVIDIA, the 6800GT. A card that is wreaking havoc in a positive sense for its great price/performance / overclocking ratio. And of course, the graphics brand, Gainward, is one of the best assemblers of Nvidia along with Leadtek or BFG, which, in terms of quality, are the best.

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