Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.11f1
2020.1
2020.2
Issue ID
1256699
Regression
No
ASTC HDR Lightmaps clamp to 1 when editor is set to Android platform
How to reproduce:
1. Open the "lightmap" Scene in the attached "astchdr-clamped.zip" Project
2. Make sure auto baking is checked in the Light Settings
3. Switch Build Target to Android
4. Observe the scene
Expected: HDR Lightmaps value is not clamped to 1
Actual: HDR Lightmaps value is clamped to 1 resulting in setting not being able to obtain brighter values
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a15
Could not test with 2018.4 as the editor was spitting errors about settings being serialized with a different version
Note: does not occur when editor is on Windows or iOS platform
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a18, backported to 2020.1