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1
votes
Fixed

Applying Import Setting changes while in Play Mode throws an AssetDataba...

Asset - Importers

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Jul 16, 2019

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Version/s: 2019.2.0b6, 2019.2.0b7, 2019.3.0a6

How to reproduce:1. Open user-submitted project (Unity2019Test3)2. Enter Play Mode3. Select the 'test' asset in the Project window4.... Read more

0
votes
Fixed

[Scene management] Current scene changes are lost when the scene is relo...

Scene Management

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Jul 16, 2019

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Version/s: 2019.3.0a1

Current scene changes are lost without any warning when the scene is reloaded after shuffling its hierarchy in project. Refer to the... Read more

2
votes
Duplicate

[Hub][Android][NDK][2019.1] Hub downloads NDK version 19 instead of r16b

Mobile

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Jul 12, 2019

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Version/s: 2019.1.9f1

Repro steps:1. Install Unity through Hub with the built-in NDK included2. Go to the location of the NDK3. Open the source.properties... Read more

0
votes
Fixed

SerializedProperty.objectReferenceInstanceIDValue asserts if Update() ha...

Scripting

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Jul 15, 2019

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Version/s: 2019.1.10f1, 2019.2.0b9, 2019.3.0a6

How to reproduce:1. Open the attached "SerializationBug.zip" project2. Open scene "Sample Scene"3. Select "Bug" in the Hierarchy4. R... Read more

5
votes
Fixed

The unused shaders are still being tracked when Asynchronous Shader comp...

Shaders

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Jul 15, 2019

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Version/s: 2019.1.0b6, 2019.1.7f1, 2019.2.0a7, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" in the attached project "case_1169786"2. Go to Edit -> Project Settings -> Graphics... Read more

1
votes
Won't Fix

Window stays outside the display when switching from multiple monitors t...

Window management

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Jul 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new project2. Detach Game window and drag it out to a second display3. Disconnect the monitor that has ... Read more

0
votes
Fixed

[URP] Particles' Depth Texture is not rendered when MSAA is enabled

Package: Visual Effect Graph

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Jul 14, 2019

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Version/s: 6.7.1

How to reproduce:1. Open user's attached "VFXDepthExample.zip" project2. Open Scene "ParticleDepth"3. Notice that: Camera with MSAA ... Read more

0
votes
By Design

[Addressables] Using Addressable assets results in higher "ShaderLab" me...

Package: Addressables

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Jul 13, 2019

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Version/s: 1.1.4-preview

Reproduction steps: 1. Open "ShaderAndAddressable.zip" project2. "Build And Run" -> "Without Addressable Assets"3. Take a Detaile... Read more

0
votes
Fixed

Scene View - The grid is not displayed when viewing the scene in 2D view

Scene/Game View

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Jul 16, 2019

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Version/s: 2019.3.0a10

When viewing a scene in 2D view, the grid will not be displayed. In order to get the grid to show correctly, you will need to open t... Read more

0
votes
Fixed

Scene View - The viewing angles for the grid in Orthographic (Iso) view ...

Scene/Game View

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Jul 16, 2019

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Version/s: 2019.3.0a10, 2019.3.0a19

When viewing a scene in 3D orthographic view, the viewing angles at which the grid will be displayed are very narrow - much narrower... Read more

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