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GL.Clear ignores current Render Target
Reproduction steps: 1. Open the attached project; 2. Open the StencilTest scene; 3. Open the Frame debugger window; 4. In the scene ... Read more
Particles start shaking when noise setting is activated
To reproduce: 1.Open users attached project 2.Select "Particle System" from the hierarchy 3.Simulate the "Particle System" Expected... Read more
After playing animation in game mode one part of a animated game object ...
After playing animation in game mode one part of a animated game object disappears if it isn't visible by main camera. Moving or rot... Read more
Overlay shader rendered before particle system if order in layer > 0
Steps to reproduce: 1. Open attached project 2. Open test scene 3. Observe that the object with overlay shader ir rendered before th... Read more
When using Conditional Attribute, string is not shown in the console
Reproduction steps: 1. Open the attached project; 2. Open myscene.unity scene; 3. Enter a play mode; Expected results: there should... Read more
Unity doesn't fully support Khmer Fonts
Repro Steps: 1. Install Khmer font 2. Open Unity and create a new project 3. Import the Khmer "true type font" file into your asset... Read more
Erroneous object instantiation when dragging prefab from Project window ...
To reproduce: 1. Create new project 2. Create cube and its prefab, delete cube from scene 3. Drag prefab to scene (do not release mo... Read more
RenderToCubemap is not HDR compatible and causes camera not to be render...
Steps to reproduce: 1. Open attached project 2. Open Cubemap scene 3. Create a new cubemap 4. Select it and mark it readable 5. Sele... Read more
Opening same scene on SceneClosed callback does not add it to scene manager
To reproduce: 1. Open attached project. 2. Run Editor test: OpeningSameScene_OnSceneClosedCallback_ShouldAddItToSceneManager 3. It ... Read more
Unity crashes when "scale" value for spawning child elements is set to s...
Repro steps: 1. Open provided projects "scene0" scene 2. Select "Ground" -> "HOLDER" in the hierarchy 3. Change the scale to: a) (1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view