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Fixed in 2017.1.X



Found in


Issue ID




RenderToCubemap is not HDR compatible and causes camera not to be rendering in the scene anymore

Graphics - General


Steps to reproduce:
1. Open attached project
2. Open Cubemap scene
3. Create a new cubemap
4. Select it and mark it readable
5. Select CUBEMAP -> Render into Cubemap in the top menu
6. Select your created cubemap and hit "Render!"

Expected result: Cubemap should be rendered without any errors and issues
Actual result: Cubemap is rendered without HDR, camera is not rendering the scene anymore, an error appears:
"Releasing render texture whose render buffer is set as Camera's target buffer with Camera.SetTargetBuffers!"
(Gif attached)

Reproduced in: 2017.1.0b1, 5.6.0f3, 5.6.0a1
Not reproduced in: 5.5.3f1

Regression since: 5.6.0a1

Fixed in: 2017.1.0b10
Backported to: 5.6.1p2

Comments (2)

  1. JayG81

    May 09, 2017 15:15

    Nevermind, it was a scripting problem. Didn't properly define something.

  2. JayG81

    May 09, 2017 12:11

    My cubemaps don't seem to render in the PC build regardless of the rendering path, but they work in the editor.

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