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Unity crashes when "scale" value for spawning child elements is set to small numbers

Editor - Other


Repro steps:

1. Open provided projects "scene0" scene
2. Select "Ground" -> "HOLDER" in the hierarchy
3. Change the scale to: a) (1;1;1) this makes it crash for me
b) (0.005;1;0.005) this makes it crash for the user
4. Enter play mode (If it doesn't crash, exit play mode and enter it again until Unity crashes)

Expected: For Unity not to crash
Actual: Unity crashes

Reproduced with: 2017.1.0b1, 2017.1.0a6, 5.6.0f3, 5.5.3f1
Can't reproduce with: 5.4.5f1

Different values that you set for the "HOLDER" scale, seem to crash different computer, because for me it only crashes when the scale is set to (1;1;1) and for the user only when the number is small (like <0.1)
Also added crash.dmp and error.log files

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