Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.0f3
Issue ID
899786
Regression
Yes
GL.Clear ignores current Render Target
Reproduction steps:
1. Open the attached project;
2. Open the StencilTest scene;
3. Open the Frame debugger window;
4. In the scene view, observe the quad, notice that it is orange;
5. In the frame debugger, observe that after clearing GL, the quad is not in the stencil buffer.
Expected results: the quad should be drawn white;
Actual results: the quad is drawn with the different color as it should not be.
Reproduced on: 5.6.0f3, 2017.1.b1.
Not reproduced on: 5.5.0f3, 5.5.3f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
Add comment