Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.0f3
Issue ID
899786
Regression
Yes
GL.Clear ignores current Render Target
Reproduction steps:
1. Open the attached project;
2. Open the StencilTest scene;
3. Open the Frame debugger window;
4. In the scene view, observe the quad, notice that it is orange;
5. In the frame debugger, observe that after clearing GL, the quad is not in the stencil buffer.
Expected results: the quad should be drawn white;
Actual results: the quad is drawn with the different color as it should not be.
Reproduced on: 5.6.0f3, 2017.1.b1.
Not reproduced on: 5.5.0f3, 5.5.3f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment