Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
898614
Regression
No
Overlay shader rendered before particle system if order in layer > 0
Steps to reproduce:
1. Open attached project
2. Open test scene
3. Observe that the object with overlay shader ir rendered before the particles
(Gif attached)
Expected result: overlay shader should not be affected
Actual result: object with the overlay shader is rendered behind the particles
Reproduced in: 2017.1.0b1, 5.6.0f3, 5.5.3f1, 5.4.4p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment