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Windows Standalone build crashes when Vulkan is enabled
To reproduce: 1.Create empty project 2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API 3.Build the project ... Read more
Sprite packer causes Out of memory error
Unity editor crashes on sprite packing with out of memory exception, if there is not enough RAM. Tested with 4GB RAM Reproduction s... Read more
[Android] Application crashes with Fatal signal 11(SIGSEGV) when using S...
Steps to reproduce: 1) Download attached project 'ShurikenCrash.zip' and open in Unity 2) Build and run 'Play' scene on a device 3)... Read more
[Android] Downloading from the cache by Unity Web Request is slower than...
How to reproduce: 1. Open the attached project 2. Open Test2 scene 3. Build and run Test2 scene on Android device 4. Press the butto... Read more
Changing a camera's viewport via script breaks PostProcessing Effects in...
Steps to reproduce: 1. Download and open the newest attached project "ViewportImageEffect.zip" 2. Enter Playmode Expected result: c... Read more
Added script is not recognized as new, when adding it while pushing chan...
To reproduce: 1. Create new project 2. Add new script 3. Push project to collab 4. Delete script, push changes 5. While pushing chan... Read more
[Linux] NetworkInterface.GetAllNetworkInterfaces returns no interfaces
NetworkInterface.GetAllNetworkInterfaces() doesn't find any interfaces on Linux. Steps to reproduce: 1) Open the attached project. ... Read more
When there is no text in the TextMesh Pro Input Field, the length of it ...
Reproduction steps: 1. Open the attached project "exampleProject.zip"; 2. Open the scene "Test-InputField"; 3. Enter Play mode and c... Read more
[Metal] Mac crashes to Login screen after using color picker eye dropper...
Steps to reproduce: 1. Open EyedropperTest project 2. Make sure Metal API is activated in Player settings 3. Select "Recolor me" spr... Read more
[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes'; 2. Launch the scene; 3. Open Frame Debugger (Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view