Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.2f1
Issue ID
900796
Regression
No
[Android] Downloading from the cache by Unity Web Request is slower than by WWW
How to reproduce:
1. Open the attached project
2. Open Test2 scene
3. Build and run Test2 scene on Android device
4. Press the button "Download from the Cache by UWR"
Result is around these values:
Loading Time was - 00 : 00 : 329
The Instantiate Time was - 00 : 00 : 76
5. Press the button "Download from the Cache by WWW"
Result is around these values:
Loading Time was - 00 : 00 : 168
The Instantiate Time was - 00 : 00 : 57
One can notice that loading asset bundles from cache by Unity Web Request is slower than by WWW. The bundles are uncompressed for both cases.
Note: I haven't been able to reproduce it in editor
DUT(reproducible):
LG G5 [LG-H850], Qualcomm Snapdragon 820, Adreno 530, OS 6.0.1
Reproducible: 5.5.3f1, 5.6.0p1
Not reproducible: 2017.1.0b1
Not reproducible: For reliable measurement both WWW and UnityWebRequest should be used at least once before starting measurement
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment