Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.2f1
Issue ID
899881
Regression
No
[Android] Application crashes with Fatal signal 11(SIGSEGV) when using Shuriken
Steps to reproduce:
1) Download attached project 'ShurikenCrash.zip' and open in Unity
2) Build and run 'Play' scene on a device
3) Drag and drop arrows from the bottom to the center
Up arrow means that turtle will go forward
Left/right arrow means that turtle will rotate 90 degrees left/right
Watch attached video 'repro.mp4' to see how this arrow system works
Note: Since map is always random generated its hard to describe which exactly arrows you should use
4) Press 'Play' button
Observe crash after level is completed (to complete this level takes around 10s)
Fatal signal 11 (SIGSEGV), code 1, fault addr 0xbacd0000 in tid 18544 (Worker Thread)
Reproduced with:
5.5.1p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1
Project crashes after splash screen with 5.5.1f1 and older, so I wasn't able to check regression
DUT:
Reproduced with:
Google Pixel, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:7.1.1/NOF27B/3687361:user/release-keys
Verizon SM G930V (Galaxy S7 Verizon), OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:7.0/NRD90M/G930VVRU4BQA2:user/release-keys
Google Nexus 5X, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 418, Build:google/bullhead/bullhead:7.1.1/N4F26O/3582057:user/release-keys
Samsung GT N7100 (Galaxy Note 2), OS:4.4.2, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/t03gxx/t03g:4.4.2/KOT49H/N7100XXUFNE1:user/release-keys
Sony D6603 (Xperia Z3), OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:Sony/D6603/D6603:5.1.1/23.4.A.1.264/2418263178:user/release-keys
Not reproduced with:
Samsung SM G925F (Galaxy S6 Edge), OS:6.0.1, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zeroltexx/zerolte:6.0.1/MMB29K/G925FXXU5DQA7:user/release-keys
-----------------------------
Fixed in: 5.6.2p4,2017.1.0p1, 2017.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment