Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
901006
Regression
Yes
Changing a camera's viewport via script breaks PostProcessing Effects in non-DirectX11 API
Steps to reproduce:
1. Download and open the newest attached project "ViewportImageEffect.zip"
2. Enter Playmode
Expected result: cube is seen blured on-screen
Actual result: cube dissapears
Reproduced on 5.6.0a1, 5.6.0f3, 2017.1.0b1
Not reproduced on 5.5.3f1, 5.4.5p1
Regression introduced in 5.6.0a1
Notes:
-This happens with the PostProcessing Stack package as well
-Does not reproduce when the API is set to DirectX11
-Reproduces with every other API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Add comment