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Memory leak after changing display from UI render camera to main camera
Steps to reproduce: 1. Download "Testmemoryleakui.zip" and open "test-scene" scene 2. Open Profiler window 3. Press play button 4. ... Read more
Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps: 1. Open the attached project. 2. Build it. 3. Editor crashes. Editor doesn't crash if: - "Dependency "BaseMapS... Read more
[VR] Crash in physx::shdfnd::ErrorHandler::getErrorCallback when using G...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Build & Run the scene. Expected result: Player doesn't crash. Ac... Read more
EditorSceneManager.sceneOpening is called when opening scene with invali...
To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback; Assert.Throws<ArgumentException>(() => EditorSceneManage... Read more
Removing Particle System component from a GameObject that depends on a R...
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more
Canvas.SendWillRenderCanvases function shows big latency when canvas is ...
To reproduce: 1. Open attached project; 2. Open scene Main; 3. Make sure Profiler window is open; 4. Enter Play mode; 5. Check Profi... Read more
[UWP] The attached project fails to pass WACK on Supported API test
Reproduction steps: 1. Build the attached project to UWP 2. Create App package 3. Try to pass WACK 4. Fails on supported API test wi... Read more
[Regression] Significantly slower loading of asset bundles into the scene
Steps to reproduce: 1. Download provided project 2. Build on device 3. Beat the tutorial and Level 1 4. Turn off the game 5. Turn t... Read more
[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap
To reproduce: 1. Open project 2. Open 'test_scene' 3. Play scene Expected: uncompressed and compressed cubemaps should be similar ... Read more
The light cookie on spotlights has bad artifacts
The default generated light cookie on spotlights has bad artefacts at high intensities (seen in this bug in 5.5 with intensity 8) , ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function