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Won't Fix

Fixed in 5.6.X

Won't Fix in 5.4.X



Found in


Issue ID




Editor hard crashes when building with custom shader in Always Included Shaders list

Build Pipeline


Reproduction steps:
1. Open the attached project.
2. Build it.
3. Editor crashes.

Editor doesn't crash if:
- "Dependency "BaseMapShader" = "Custom/Test"" is removed from the shader.
- Always Included Shaders list Size in set to 0 in the Graphics settings.

Last lines of the Editor log:
- Collect Sprites to Pack
[ 40 MB ]- Grouping sprites using the selected SpritePackerPolicy.
[ 40 MB ][ 40 MB ]- Completed grouping sprites to Atlas.
[ 40 MB ]- Build Sprite Atlas.
[ 40 MB ]- Packing 0 atlases.
[ 40 MB ]- Packing completed.
[ 40 MB ]- Update Sprites and Cleanup.
[ 40 MB ]

Reproduced with:
5.4.5f1, 5.5.2p2, 5.6.0b11, 2017.1.0a2

  1. Resolution Note:

    Doesn't seems to happen often. Will look into it if there is more vote.

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