Search Issue Tracker
Won't Fix
Fixed in 5.6.X
Won't Fix in 5.4.X
Votes
0
Found in
5.6.0b7
Issue ID
887982
Regression
No
Editor hard crashes when building with custom shader in Always Included Shaders list
Reproduction steps:
1. Open the attached project.
2. Build it.
3. Editor crashes.
Editor doesn't crash if:
- "Dependency "BaseMapShader" = "Custom/Test"" is removed from the shader.
or
- Always Included Shaders list Size in set to 0 in the Graphics settings.
Last lines of the Editor log:
...
- Collect Sprites to Pack
[ 40 MB ]- Grouping sprites using the selected SpritePackerPolicy.
[ 40 MB ][ 40 MB ]- Completed grouping sprites to Atlas.
[ 40 MB ]- Build Sprite Atlas.
[ 40 MB ]- Packing 0 atlases.
[ 40 MB ]- Packing completed.
[ 40 MB ]- Update Sprites and Cleanup.
[ 40 MB ]
Reproduced with:
5.4.5f1, 5.5.2p2, 5.6.0b11, 2017.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note:
Doesn't seems to happen often. Will look into it if there is more vote.