Search Issue Tracker
Fixed in Unity 2017.1
Removing Particle System component from a GameObject that depends on a Renderer corrupts the GameObject
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causing a corrupted GameObject.
Steps to reproduce:
1) Open the attached project.
2) Open 'Test' scene.
3) In the Hierarchy, select 'GameObject'.
4) Remove its 'Particle System' component.
A message is logged in the console:
"Can't remove component: Can't remove ParticleSystemRenderer because RendererDepender (Script) depends on it".
However, the Particle System component is removed from the Inspector even though there is a script attached to the GameObject, that requires a Renderer component. Therefore, the Particle System is removed, but the Particle System Renderer remains on the GameObject, thus it becomes corrupt. If such object is used in an iOS build, it causes a crash in SyncAllJobs() or SyncJobs() at ParticleSystem.cpp, indicating that the Particle System class is still used.
2017.1.0a2, 5.5.2p1, 5.4.5f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Having a method called Update in a ScriptableObject causes an error if it has a parameter
- Changing the center of mass makes the Rigidbody constraints fail to lock
- [Collab] Version control mode remains the same after enabling collab, but selection field becomes disabled
- Rendering a mesh using different vertices with same uv-coordinates renders some artifacts around the mesh
- [WebGL] Custom cursor is invisible when using Cursor.SetCursor and CursorMode is set to Auto with Microsoft Edge web browser