Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.2p1
Issue ID
888253
Regression
No
Canvas.SendWillRenderCanvases function shows big latency when canvas is not set to (0,0,0)
To reproduce:
1. Open attached project;
2. Open scene Main;
3. Make sure Profiler window is open;
4. Enter Play mode;
5. Check Profiler;
6. Exit the Play mode, find gameobject named "Parent" in Hierarchy and change its position to (0, 0, 0);
7. Enter Play mode and check Profiler
Actual result: Canvas.SendWillRenderCanvases goes to 70ms.
Expected result: There should be no latency.
Reproduced in: 5.5.2p1; 5.5.2p2; 5.6.0b11; 2017.1.0a2
WorkAround: When you disable Pixel Perfect problem is gone as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment