Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.2p1
Issue ID
888253
Regression
No
Canvas.SendWillRenderCanvases function shows big latency when canvas is not set to (0,0,0)
To reproduce:
1. Open attached project;
2. Open scene Main;
3. Make sure Profiler window is open;
4. Enter Play mode;
5. Check Profiler;
6. Exit the Play mode, find gameobject named "Parent" in Hierarchy and change its position to (0, 0, 0);
7. Enter Play mode and check Profiler
Actual result: Canvas.SendWillRenderCanvases goes to 70ms.
Expected result: There should be no latency.
Reproduced in: 5.5.2p1; 5.5.2p2; 5.6.0b11; 2017.1.0a2
WorkAround: When you disable Pixel Perfect problem is gone as well.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment