Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
5.5.1p4
Issue ID
887644
Regression
Yes
[Regression] Significantly slower loading of asset bundles into the scene
Steps to reproduce:
1. Download provided project
2. Build on device
3. Beat the tutorial and Level 1
4. Turn off the game
5. Turn the game back on
6. Press on Level Select (Top right)
7. Notice the amount of time it takes to load
Reproduced on: 5.5.1p3, 5.5.1p4
Not reproduced on: 5.5.0p1, 5.5.1p2
Regression introduced in 5.5.1p3
Project breaks when built on other versions (Tried 5.5.0, 5.5.2, 5.6)
DUT:
Reproduced on:
Google Pixel | Snapdragon 821 | Adreno 530 | Android 7.1.1
Google Nexus 5X | Snapdragon 808 | Adreno 418 | Android 7.1.1
Galaxy S5 Neo | Exynos 7580 | Mali-T720 | Android 6.0.1
Fixed in: 2017.2.0a2
Backported to: 5.5.4p1, 5.6.1p3, 2017.1.0b7
Note: This affected only the load speed of asset bundles that had insane amounts of bundles (10k+).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment