Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
871140
Regression
No
[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap
To reproduce:
1. Open project
2. Open 'test_scene'
3. Play scene
Expected: uncompressed and compressed cubemaps should be similar
Reproduced on: 5.5.0a6 5.5.1p2, 5.6.0b10
Not reproduced on: 5.4.4p3
Note: it looks like a similar issue in case 865491(which is verified 5.5.2p1), but for this case issue persists on 5.5.2p1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment