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Crash during script compilation when compiling a script which has Serial...
How to reproduce:1. Open the attached project ("case_1167060-AlphaTesting")2. Attach "Player.cs" script to any game object in the sc... Read more
Unity Keyboard shortcut are not being underlined when Underline keyboard...
Steps to reproduce:1. Open "Control Panel"2. Open "Ease of Access Center"3. Select "Make the keyboard easier to use"4. Enable "Under... Read more
[Output] Not all HDRP Render Queues are relevant for all outputs
Repro steps:1. Open a VFX Graph in HDRP and select a transparent output2. In the inspector, observe all the render queue options. Ex... Read more
[Linux] Streamed AudioClip causes stack overflow, glitching and a crash ...
To reproduce:1) Download the attached project as well as separately attached "metas.zip"2) Replace the meta files in the project wit... Read more
[Shader Graph] Heading of property window hides when dragging property w...
The title bar of property window in a shader graph hides or clips when it's expanded beyond the length of the window and dragged ver... Read more
[Prewarm] Total Time can go into negatives, throwing a 'Thread group siz...
Repro steps:1. Create a Visual Effect asset in the project folder, or select an existing one.2. Select a negative value for 'PreWarm... Read more
Editor freezes upon deleting an opened project from explorer
Editor freezes upon deleting an opened project from explorer. Steps to reproduce:1) Create a new project2) Delete the project from e... Read more
[Android] meta-data element for max aspect ratio configuration is not pr...
Steps to reproduce:1. Open "AndroidAspectRatio.zip" in Unity 2017.42. Export project and open manifest file You can see meta-data el... Read more
[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...
How to reproduce:1. Open the "VFX_Crash.zip" project2. Open the "VFX.vfx" graph3. Change the "Count" value to 0 in "Sequential Circl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open