Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
7.0.0
Issue ID
1167216
Regression
No
[Output] Not all HDRP Render Queues are relevant for all outputs
Repro steps:
1. Open a VFX Graph in HDRP and select a transparent output
2. In the inspector, observe all the render queue options.
Expected outcome:
- Raytracing to not appear for any outputs (unless we implement an output which needs it)
- Lit outputs disappear when used with 'After Post Processing': the option should be removed if it's not supported.
- If these don't make sense for distortion outputs, then the renderer queue option should be removed entirely
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment