Search Issue Tracker
Asset Store tools do not work in 2020.2 Unity version
How to reproduce:1. Create and open a new project2. Download and import Asset Store Tools from the Package Manager3. Click on the ta... Read more
[Packman] packages-lock.json file is overwritten when resolving packages
How to reproduce:1. Create and open a new project2. Open the Packages folder and observe the Date Modified value of the packages-loc... Read more
[Node] Sign operator with input 0 returns 1 if the type is set to float.
Repro steps:1. Add a Sign operator (defaults to float, 0)2. Drag out a float node to preview the result3. Observe the result is 1.4.... Read more
Paint Holes Undo Action will corrupt Terrain Objects
If a user completes two paint holes actions on a Terrain object then hits ctrl-z to Undo. Then it will corrupt the Terrain Object an... Read more
[iOS] [AR Foundation] Video and Audio get out of sync over time
Reproduction steps:1. Open the project in "MWE.zip"2. Open SampleScene and build for iOS3. Deploy the project to an iOS device4. Loc... Read more
[Cache Server] Building process freezes on compiling shader variants whe...
Prerequisite: Unity Accelerator must be installed on the system Reproduction steps:1. Download the attached "ShaderCmpTests.zip" pro... Read more
Project Browser Search has slower response when compared to Quick Search...
Reproduction steps:1. Create an empty project2. Type something into the search of the Project Browser Expected result: The Search re... Read more
[Memory Profiler] The view does not get changed after selecting the Prev...
How to reproduce:1. Open the attached '1299864.zip' project2. Select Window > Analysis > Memory Profiler3. Select 'Open' next ... Read more
Calling LoadAssetAtPath during DomainReload returns null asset if asset ...
How to reproduce:1. Create an asset (i.e. a shader)2. Create a class with [InitializeOnLoad] in it, and call AssetDatabase.LoadAsset... Read more
There is no way to have 2 instances of AndroidJavaObject with different ...
Use cases:1 AndroidJavaObject needs to be passed to multiple independent bodies of code -- each which have their own independent dur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset
- Duplicated items across all SerializedProperties when inserting a new element