Search Issue Tracker
Fixed
Fixed in 6000.0.75f1, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a5
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b4
6000.4.0a1
6000.5.0a1
6000.6.0a5
Issue ID
UUM-120719
Regression
No
Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
Reproduction steps:
1. Open the attached project “ReproProject”
2. Set OpenXR Render Mode to “Multi-pass” (located in Edit → Project Settings → XR Plug-in Management → OpenXR → Render Mode → select “Multi-pass” option)
3. Connect a VR headset
4. Put on the headset
5. Enter Play Mode
Expected result: The Skybox is rendered as stereoscopic (with depth effect)
Actual result: The Skybox is rendered as monoscopic (flat, no 3D effect)
Reproducible in: 2023.1.0a26, 6000.0.58f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1
Could not test with: 2023.1.0a1, 2023.1.0a15 (unsolvable Input System package errors, Editor freezes)
Reproducible on: Windows 11
Not reproducible in: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
- Reproducible with Oculus XR and OpenXR plugins
- Also reproducible in Standalone Player for Windows
- Not reproducible in Standalone Player for Android
- Not reproducible with Built-in Render Pipeline
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note:
Fixed in 6000.5.0b7
Resolution Note (fix version 6000.6.0a5):
Panoramic skyboxes rely on the builtin unity_StereoEyeIndex constant to be stereoscopic but this property was not being set in multi-pass XR rendering mode within URP, resulting in only the left eye view ever being used for the skybox texture.
Resolution Note (fix version 6000.6.0a5):
Fixed in 6000.5.0b7
Resolution Note (fix version 6000.5.0b7):
Panoramic skyboxes rely on the builtin unity_StereoEyeIndex constant to be stereoscopic but this property was not being set in multi-pass XR rendering mode within URP, resulting in only the left eye view ever being used for the skybox texture.
Resolution Note (fix version 6000.4.6f1):
Fixed in 6000.4.6f1
Resolution Note (fix version 6000.3.15f1):
Fixed in 6000.3.15f1
Resolution Note (fix version 6000.0.75f1):
Fixed in 6000.0.75f1