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Votes
0
Found in
2023.1.0a1
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a2
Issue ID
UUM-120723
Regression
No
Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
How to reproduce:
1. Open the attached “IN-114253_Tutorialcase_Toolkit_Creator_3d.zip” project
2. Open the “SampleScene”
3. Choose the “Cylinder” object in the Hierarchy
4. In the Inspector, under the “Cylinder” script component, change the “GameObject” field to “None”
5. Observe the crash
Reproducible with: 2021.3.45f1, 2023.1.0a1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Workaround:
1. Create a public GameObject field in the Cylinder script with a different name other than “m_GameObject”
2. Change the Binding Path for “#propGameObject” in the UI builder to the name of newly created field
First few lines of the stack trace:
0x00007FFBA97618C7 (Unity) GetElementMapKey
0x00007FFBA976374B (Unity) ActiveEditorTracker::PopulateSubVector
0x00007FFBA976A06A (Unity) ActiveEditorTracker::UpdateSubObjectsVector
0x00007FFBA975F31A (Unity) ActiveEditorTracker::DidFlushDirty
0x00007FFBA97605D1 (Unity) SceneTracker::FlushDirty
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