Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.3f1
2020.1
2020.2
2021.1
Issue ID
1277152
Regression
No
There is no way to have 2 instances of AndroidJavaObject with different references
Use cases:
1 AndroidJavaObject needs to be passed to multiple independent bodies of code -- each which have their own independent duration for holding onto the AndroidJavaObject.
One returns an AndroidJavaObject from an AndroidJavaProxy method then AndroidJavaProxy automatically calls Dispose() on that AndroidJavaObject outside the developer's visibility or control while other code may need to continue using that AndroidJavaObject.
Workaround script:
public static AndroidJavaObject NewAndroidJavaObject(AndroidJavaObject androidJavaObject)
{
if (androidJavaObject == null)
{
return null;
}
AndroidJavaClass objectsClass = AndroidUtilities.objectsClass;
if (objectsClass == null)
{
AndroidUtilities.objectsClass = objectsClass = new AndroidJavaClass("java.util.Objects");
}
return objectsClass.CallStatic<AndroidJavaObject>("requireNonNull", androidJavaObject);
}
Notes:
Related forum thread: https://forum.unity.com/threads/androidjavaobject-any-way-to-clone-for-separate-dispose-management.967609/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unexpected exception System.DllNotFoundException" error thrown in the Console window when creating a project with 2D (URP) Template
- [Backport] [XR SDK] [HDRP] XRSettings.gameViewRenderMode does not change Game View Render Mode
- [Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
- [Backport] Wrong sorting for "GC Alloc" column in Show Related Objects panel of Profiler Window
- [Backport] [iOS] Unfreed allocation errors thrown in Console when executing Build And Run with iOS platform
Add comment