Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.2
2021.1
2021.1.0a7
Issue ID
1298380
Regression
No
Project Browser Search has slower response when compared to Quick Search and Hierarchy Search
Reproduction steps:
1. Create an empty project
2. Type something into the search of the Project Browser
Expected result: The Search result are returned after the search debouncing threshold specified in the user settings.
Actual result: There's about a 500ms delay before the Search is updated
Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Resolution Note (fix version 2021.2):
That was made so by design. The search fields in the project browser and the scene hierarchy use a delayed text field and it wait a certain amount of time so you stop typing before showing any results. An option to select the Debounce Threshold (ms) was added in Preferences > Search, available in 2021.2.0a5 and up