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Flickering UI and randomly changing sprites when enabling/disabling imag...
Reproduction steps:1. Open attached project.2. Open an play "FlickerScene" scene.3. Notice a flickering UI and randomly changing spr... Read more
Substances remain "isProcessing"/"Generating" forever
To reproduce:1. Open attached project2. While some substances are still busy processing (the provided in-scene UI will show you) cli... Read more
[iOS] Mono does not support a specific security certificate when trying ...
When trying to connect to a server, that uses SHA-256 with RSA Encryption ( 1.2.840.113549.1.1.11 ) signature algorithm with a HTTPS... Read more
[WebGL] Playback speed of looped sounds is faster than non-looped
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Play the scene and pay attention to the playback speed4. Now bui... Read more
WWW.GetAudioClip outputs an empty error message in console
Reproduction steps:1. Open the attached project2. Open scene "New Scene"3. Play4. Notice that console outputs an empty error message... Read more
[OSX] Crash when Zooming or Full screening the editor
How to reproduce: 1. Open attached project (repro.zip)2. Open scene test.unity3. Play scene4. Go to Window -> Zoom- Unity crashes... Read more
render errors in sprite packer
-e: packing the sprites in the attached project shows a lot of artifacts in the sprite packer -repro:--open attached project (see us... Read more
[VS] Searching in documentation in VS2015 leads to Online docs, but conc...
Searching in documentation in VS2015 leads to Online docs, but concrete look-up leads to local docs To repro:0. VS2015 is set as def... Read more
[Android] When build to device with GLES2, point light is nearly nonexis...
To reproduce:1) Open the attached project2) In player settings use GLES23) Build to android device4) Notice that Light is way differ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates