Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1304936
Regression
No
Tilemap does not invoke Tilemap.tilemapTileChanged event when Tilemap component is reset
Reproduction steps:
1. Open attached project "1304936.zip"
2. Open "SampleScene"
3. In Tile Palette use the paint/move or delete tool to modify TileMap in Scene View
4. Notice messages in the console
5. In the Hierarchy window, select "Tilemap" under "Grid"
6. In the Inspector window right-click on the Tilemap component and press Reset
Expected result: After the Tilemap component reset, the same console messages are logged out for changed tiles
Actual result: After the Tilemap component reset, no console messages are logged out
Reproducible with: 2D Tilemap 1.0.0 (2019.4.18f1, 2020.2.2f1, 2021.1.0b2, 2021.2.0a1)
Couldn't test with: 2018.4.30f1 (couldn't downgrade to a functioning project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5