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UPM Package Manager recusively checks out submodules
When adding a custom git repo to the unity package manger, it attempts to recursively checkout the submodules at that tag. Expected ... Read more
Editor crashes when access to RaycastHit.textureCoord2 ( collider is mes...
Editor crashes when access to "RaycastHit.textureCoord2". 1. Create GameObject with MeshCollider from AssetBundle.( "MeshCollider.sh... Read more
EnumField control shows parts of another texture (may [not] be related t...
There is a visual artifact in the UIElements' EnumField control with the latest NorthStar build. May/may not be related to slicing, ... Read more
[ProBuilder] Double-clicking a selection in a pop-up dialog while in Ver...
How to reproduce:1. Open user-submitted project (PBSelectionProblem)2. Make sure the ProBuilder window is open and Vertex/Edge/Face ... Read more
[2D][SpriteShape] Open ended Spriteshape renders the fill texture instea...
[2D][SpriteShape] Open ended Spriteshape renders the fill texture instead of the range sprite How we can reproduce it using the exam... Read more
Zero width space character (U+200B) does not force a line break when wra...
How to reproduce:1. Open user-submitted project (677110)2. Select the Canvas > Text GameObject3. See that the text contains zero ... Read more
[Mac] Editor crashes while creating build for Android for VM FTP project.
Editor crashes on creating the Android build. Steps to repro:1. Download the project fromhttps://drive.google.com/file/d/1EWDxxDeJKF... Read more
[LWRP] Shadows are not rendered with "Low" and "Very Low" Quality levels...
How to reproduce:1. Open the attached project2. Open the "SampleScene" from the Scene folder3. Inspect that the Scene view has no sh... Read more
[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Enabled XR4. Connect WindowMR device4. Enter play mode Actual ... Read more
Addressables - ArgumentOutOfRangeException occurs when attempting to giv...
If you attempt to create a new Addressables profile with an empty name, an ArgumentOutOfRangeException occurs. ArgumentOutOfRangeExc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject