Search Issue Tracker
Duplicate
Duplicate in 2019.2.X
Votes
0
Found in
2019.2.0b6
Issue ID
1162157
Regression
Yes
[Mac] Editor crashes while creating build for Android for VM FTP project.
Editor crashes on creating the Android build.
Steps to repro:
1. Download the project from
https://drive.google.com/file/d/1EWDxxDeJKFpdsxg3E8WFM4zikyKoaKTM/view?usp=sharing
2. File > Build Settings.
3. Add "test" scene in Build settings.
4. Select the Android platform > Build.
Actual Result:
Editor crashes.
Expected Result:
Android build should be created.
Reproducible in:
2019.2.0b6.
Working Fine in:
2019.2.0b5.
Environment:
Only on Mac.
NOTE:
Could not check on 2019.3.0a6 due to Error:
CommandInvokationFailure: Gradle build failed.
/Applications/Unity 2019.3.0a6/PlaybackEngines/AndroidPlayer /Tools/OpenJDK/MacOS/bin/java -classpath "/Applications/Unity 2019.3.0a6/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
Stack trace:
============================================================================================================
Created GICache directory at /Users/macmini4/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.006s, timestamps: [22.728 - 22.735]
TrimDiskCacheJob: Current cache size 3289mb
Project ID request failed, Reason: The requested URL returned error: 404 Not Found (404).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://core.cloud.unity3d.com/api/projects/dd4b0d47-5c3b-4af0-8eb0-229712fe03a3", HTTP error code 404
.Refresh: detecting if any assets need to be imported or removed ...
===========================================================================================================
-
Resolution Note (2019.3.X):
Comments (2)
-
brklemz
Oct 15, 2019 02:46
This error is in 2019.2.9f1, gradle-launcher-5.1.1.jar is not in the gradle lib directory, only gradle-launcher-4.6.jar is present in this library
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream
- Nothing happens when Generate Material Property checkbox is clicked in the Shader Graph
- Handles in the Curve Editor are not visible when using Light Theme
- Terrain Brush 'Mask Texture' field Object Picker window doesn't have package assets hidden by default
- Memory usage increases with each selected object in the Object Picker window
This is a duplicate of issue #1161216