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Fixed in 2021.2.X
Votes
1
Found in
2017.3.1p2
Issue ID
1006742
Regression
No
Editor crashes when access to RaycastHit.textureCoord2 ( collider is meshCollider and Mesh.isReadable=false )
Editor crashes when access to "RaycastHit.textureCoord2".
1. Create GameObject with MeshCollider from AssetBundle.
( "MeshCollider.sharedMesh.isReadable == false" <- this is the crash reason.)
2. call Physics.Raycast and access to the result "RaycastHit.textureCoord2" then Editor will be crashed.
This crash is happened only on Editor.
Not Reproduced on player( windows exe / android apk).
Reproduced with : 5.6.0f3 / 2017.3.1p2 / 2018.1.0b8 ( Windows 10)
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Raccoon009
Dec 17, 2020 19:37
Try using this methods before assigning mesh to collider
colliderMesh.RecalculateBounds();
colliderMesh.RecalculateNormals();
colliderMesh.RecalculateTangents();
TC_FS
Jan 20, 2020 10:21
This accours not only in editor, but also in standalone builds (seen on windows) with Unity 2019.2
Is there any progress for a fix?
For us it happens when raycasting a mesh created via SkinnedMeshRenderer.BakeMesh